Oh, and cute girls. 6. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. csv. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. 1. With new feature come out after 0. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. Percentage Increase= (Final Value−Starting Value)/Starting value * 100. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. Honestly, both are valid options. As far as I know, the deflector shields come built-in. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. Supply Forging gives you the option to convert these junk into supply. 0. 1. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. e - Campaign content expansion. D - degraded drive field, increased maintenance. csv. Admiral; Posts: 1393; Re: Hull Mod Guide. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. Credits. Compatibility improvements I intend to make once other mods update for 0. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Starsector > Mods > [0. 95. Supply Forging gives you the option to convert these junk into supply. These are meant for broader use within the. 1 with ease and take your gaming experience to the next level. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Hullmods are now unobtainable via normal drop or markets. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Broadsword is also very solid and cost relatively few OP (8, same as the Thunder) compared to bombers. . But no shields or energy weapons. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. An exact setlist wasn't found. Channerchan • 1 yr. But there's a lack of newer reviews on game's store page. com. 1a] Industrial. Heavy industries produces $25k of personal budget per unit of production. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. I hear proponents of that a lot and I don't think it's at all true. Forge Production 1. 10. with reverse engineering being the hull deconstructor or hull forge, or. Evolution 3. AutomatedRepairUnit. take these to a system with a red star in the lower left of the system map called seele. They grant bonuses such as increased range and. Weapon modules no longer generate flux. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. - Updated for Starsector 0. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. Hopefully fixed a bug with repeating mothership interactions. ago. - Added Linked Hull (Copied from Dark. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. I have just found that the starsector modding community really likes their giant mods. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. armor weakens incoming damage and is more resistant to ballistic weapons than energy. 4 > 0. - Added Linked Hull (Copied from Dark. I liked armor tanking in 0. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. one that allows custom searches through editing a CSV file. Uploaded: 23 Feb 2019 . Shield shunt + heavy armour paragon. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. ago. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. I already know about the lab for repairing damaged templates, but I did not found. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. The main problem is the ion pulser. getHullSpec (). Imo this is excellent in early-mid game when you're still building up your. 3. Lol safety. f - Campaign content expansion. "StarSector Survival" is a testament to the indie spirit, brimming with heart and creativity. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). json file Mod_Info. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 96a] Fleet Journal by Ontheheavens [0. Go to starsector r/starsector. ago. There are two types of hullmods that you can install on your ship. The longest rant I had was about Neural Intergrator. Evolution 3. ago. 1. 51K subscribers in the starsector community. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. Military base too. This way the only method to remove D-mods is the Hull Restoration skill. Evolution add a new industry Salvage Yards making the count to 5. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. - look for "maxLogisticsHullmods":2, - change to whatever value you want. g. 96a] Industrial. In that line, replace com. 2D RPG/Trade/Fleet Combat Game. The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. 95. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). Re: [0. ago. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Not completely true. StarSector Wiki is a FANDOM Games Community. : The more DP your entire fleet has, the more you get to deploy. 0. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. 1a] Ruthless Sector 1. B - compromised hull, faulty power grid. Military base too. Augmented drive field is actually kind of a cool option. Some of the product will be exported for income, and some of it will be. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. didn't like. If a ship can be fit for the AI though, I made the fit for the AI. starfarer. 456. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. Crew training grants 15% unless you start spamming capitals, 50%. ago. 95. Anyway, have fun. if the officer is assigned to another ship with the wingcom. « Reply #56 on: August 27, 2022, 10:04:06 PM ». No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. It appears historian adds items to existing objects after you buy the info from him. Starsector > Mods [0. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Installed. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. 0 Mod, the choice for serious players seeking advanced features and customization options. I tested with only Mayasura and Nexelerin enabled, plus required libraries. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. -changed C-nanoforge power from 0. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. Battlecruiser: I think you already get it. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. BackgroundHere • 2 mo. RuntimeException: Ship hull variant [kite_Stock] not. aaronrizz • 3 yr. 2. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. c - Campaign content expansion << < (89/415) > >> Jakro:. It used to be called Starfarer. 0 Mod, the choice for serious players seeking advanced features and customization options. Save-game compatible. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Join. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Only 2 logistics mods per ships. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. Various Effect Supports. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. 96a] Progressive S-Mods (0. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. v0. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. 9. Starsector > Mods > [0. D - degraded drive field, increased maintenance. -Engage, Harass, Eliminate are all different things. DolanTheCaptan • 2 yr. Hoist the sails and go pirating. The broken ones you put in some sort of research facility and they recover a blank template. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. Guide. I use it mainly to obliterate stations Reply. Some hullmods are built into ship hulls and cannot be removed. ". heavy mgs are super cheap on flux and lets. Also removed the standoff between the hull and flux diamonds. Built-in only hullmod. 1. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. created a new . Mods must be compatible with the current version of Starsector to make it on this list,. ago • Edited 1 yr. 0 Mod, the choice for serious players seeking advanced features and customization options. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Build a military, ship hull and a basic assembly on the same planet for a special surprise. 10. A capital sized general logistics ship with a starborne city motif. 3k range, smaller ships will always need to get in closer though. Dri. You can get the same amount of bays with two Colossus Mk. That way you can easily turn it on and off again. 1 - should be save-compatible with 1. - Watch as all the ships are deleted. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. loading. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. With its powerful features and user-friendly interface, Starsector Forge has become an. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. 96a] Iron Shell 1. Quantum Heatsink hullmod: - New extra system: Cryoflare. Increase your budget by producing more. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. cassandra112. Elevate your Starsector gameplay with the [0. 6. • Auxiliary Generators: Provides some slot. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Some of my 0. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. A mod that makes your ships harder-better-faster-stronger. a – Campaign content expansion with. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. 1a-RC6 Vanilla Starsector in D tier, whew. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. Alpha makes copies with free integrated hull mods. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. It does surprisingly well for its costs. Some hulls even have special mods unique to them. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. 1 (yunruhullmods) Fleet Action History 1. Added a setting to disable hull production limitations. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. 6. Starsector > Mods > [0. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. ago. Removed skills changes. Not saying it doesn't have a use, just that it feels like an early story. Changelog 1. Only up to date for version 0. Starsector > Mods > [0. Tools, guides, and other resources. [deleted] • 2 yr. Join a faction to gain useful support and represent them in war and peace, or start your own. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Open starsectorstarsector-coredatahullmodshull_mods. 96a] Forge Production by Ontheheavens [0. 11566 [Thread-4] ERROR com. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. Ships with officers piloting them or permanent hull mods are always recoverable, yes. Everyone is welcome There are only 3 guidelines: 1. 9. starfarer. 95. Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. Tier list for Hull Mods in 0. -No more than 2 non built-in hull-mods. II or an Atlas Mk. f - Campaign content expansion. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Now what you need to do is put a forge template inside a Hull forge. g. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Starsector > Mods > [0. Discor. it can be useful at times to drop your. fs. With our comprehensive installation and usage guide, you'll be able to install and use [0. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. ago. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 1. 8 NOTE: Any 2. c - Campaign content expansion. 2. Pristine nano-forges can also be found in research and mining stations. That's it, really. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. Escort means that they protect the rear and flanks of ships. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 1. 1a-RCC6 GrumpyThumper Gaming 2. Pristine Nanoforges have a base price of 200 000 credits. ago. EG. The Grug lifestyle. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. ago. Trending now [0. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. with shields that are very far away from. Evolution 3. You can find the menu you are looking for when you go into any colony. « Reply #10 on: January 10, 2022, 01:26:47 PM ». 4. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. Commodity Forge uses an industry slot and produces. -Only 1 built in hull-mod, regardless of skills. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Uploaded: 23 Jun 2022 . Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Thorrbane • 1 mo. 96a]Epta Consortium - 2. 16. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Aria the Escalation v. Reloads at a random interval of 10-15 seconds. 0 with ease and take your gaming experience to the next level. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. As far as I know, the deflector shields come built-in. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. Edit- almost forgot that putting a Alpha core on the. 4. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. Every weapons deal 100% against hull but 5% armor always block damage. TheOrganHarvester123 • 1 mo. 3. 2. c - Campaign content expansion. It's a different building that. and you could get a 3 days production report right after activating an ability. 95. csv. They grant bonuses such as increased range and armor. Change the 0 to 6 and it should be addable to every carrier. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. 5: Super duper compatibility for 0. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. 21. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. 183 that might be it. Guilty-Deer-2147. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. c - Campaign content expansion. 95. Credits. Carter’s Junk Hull Mods – V 0. 4480 Posts 61 Topics Last post by JEENAH. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. Added the new pirate hull the Cosmic Fury. Their exclusive living hull designs (seen. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. Consult. 625 hull damage and. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. Be careful when boarding ships. 9. 2 as a flagship. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Combat endurance on AI core gives +15% readiness, 35% now. With our comprehensive installation and usage guide, you'll be able to install and use [0. - Civilian ships gain a set percentage of all XP gained at the end of a battle. Aeyeoelle. 8. 2b - Playable Fighters, wings with personality.